Research
Research
arne eigenfeldt
Complete Publications on
Referred Publications
•“Considering Vertical and Horizontal Context in Corpus-based Generative Electronic Dance Musicâ€
• (with P. Pasquier)
•, Sydney (2013)
•“Evolving Structures for Electronic Dance Musicâ€
• (with P. Pasquier)
•, Amsterdam (2013)
•“Generating Electronica – A Virtual Producer and Virtual DJâ€
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•, Sydney (2013)
•“The Human Fingerprint in Machine Generated Musicâ€
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•, Bergamo (2013)
•“Embracing the Bias of the Machine: Exploring Non-Human Fitness Functionsâ€
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• Stanford (2012)
•"Creative Agents, Curatorial Agents, and Human-Agent Interaction in Coming Together"
• (with P. Pasquier)
•, Copenhagen (2o12)
•“Corpus-based recombinant composition using a genetic algorithmâ€
• - A Fusion of Foundations, Methodologies and Applications
•“Evaluating Musical Metacreation in a Live Performance Contextâ€
• (with A. Burnett and P. Pasquier)
• , Dublin (2012)
•“Populations of Populations: Composing with Multiple Evolutionary Algorithmsâ€
• (with P. Pasquier)
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•“Real-time Composition as Performance Ecosystemâ€
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• (volume 16, issue 02)
•"Towards a Generative Electronica: Human-Informed Machine Transcription and Analysis in MaxMSP"
• (with P. Pasquier)
•, Padua (2011)
•"Negotiated Content: Generative Soundscape Composition by Autonomous Musical Agents in Coming Together: Freesound"
• (with P. Pasquier)
•, Mexico City (2011)
•"A Sonic Eco-system of Self-Organising Musical Agents"
• (with P. Pasquier)
•, Turin (2011)
•"Coming Together - Negotiated Content by Multi-agents"
•,
•, Florence (2010)
•"Realtime Timbral Organisation: Selecting Samples Based Upon Similarityâ€
• (with P. Pasquier)
• (volume 15, issue 02)
•"Realtime Generation of Harmonic Progressions Using Controlled Markov Selection"
• (with P. Pasquier)
•, Lisbon (2009)
•"A Realtime Generative Music System using Autonomous Melody, Harmony, and Rhythm Agents:"
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•, Milan (2009)
•"NetBeat and Net4Tet - Networked Performance Instruments for Electroacoustic Music Students"
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•, Vancouver (2009)
•"Realtime Selection of Percussion Samples Through Timbral Similarity in Max/MSP"
• (with P. Pasquier)
•, Montreal (2009)
•"The Evolution of Evolutionary Software: Intelligent Rhythm Generation in Kinetic Engine"
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•, Tübingen (2009)
•"Emergent Rhythms through Multi-agency in Max/MSP"
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• (Lecture Notes in Computer Science) (2009)
•"An Agent-based System for Robotic Musical Performance"
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• Genova (2008)
•"Multi-agent Multimodal Performance Analysis"
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•, Belfast (2008)
•"The Creation of Evolutionary Rhythms within a Multi-agent Networked Drum Ensemble"
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•, Copenhagen (2007)
•"Drum Circle: Intelligent Agents in Max/MSP"
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•, Copenhagen (2007)
•"Kinetic Engine: Towards an Intelligent Improvising Instrument"
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•, Marseille (2006)
Presentations
•“Extending Creativity: Creative Software and Software Creativityâ€
• (of Keynote presentation)
•Canadian New Music Network, Vancouver (January 2012)
•explains history of autonomous composition, theories of creativity, and potential applications of AI in creative systems
•“Towards a Generative Electronica: A Progress Reportâ€
•Toronto Electroacoustic Symposium, Toronto (August 2011)
• (March 2013)
•"In Search of Tools for the Laptop Ensemble"
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•Toronto Electroacoustic Symposium, Toronto (August 2010)
• (June 11)
•outlines some of the problems of running a laptop ensemble, and some solutions provided by others, and myself.
•"Multiagency and Realtime Composition: In Equilibrio"
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•Toronto Electroacoustic Symposium, Toronto (August 2009)
•(December 09)
•explains how my composition for midi piano, In Equilibrio, uses two multiagent systems, and discusses how the result relates to my goal of realtime composition
•"Future Intelligence in Live Electroacoustic Music"
•
•EMS 09, Buenos Aires (June 2009)
•outlines how recent advances in Music Information Retrival, Machine Learning, and Evolutionary Computing can be applied to live electroacoustic music
•"Intelligent Real-time Composition"
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• (October 2008)
•outlines what I consider to be the differences between composition in performance versus improvisational systems
•"Realtime Composition or Computer Improvisation - A Composer's Search for Intelligent Tools in Interactive Computer Music"
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•EMS 07, Leicester (June 2007)
•gives an critical history of interactive computer music, and a criticism of constrained randomness as the main compositional control
•"The Virtual Primitive Drum: a Multi-agent Real-time System to Create Complex Ensemble Rhythms"
•, with
•Expo 07, Plymouth (June 2007)
•gives a description of Kinetic Engine version 2, with examples
•"Encoding Knowledge in Software Performance Tools"
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•SEAMUS 07, Iowa State University (March 2007)
•discusses some ideas of encoding knowledge, as well as my Fuzzy Logic implementation of timbral choice
Publications with students
•"Gesture transformation through electronics in the music of Kaija Saariaho"
•James O'Callaghan, Arne Eigenfeldt
•
•, Shanghai (2010)
•"Typological Analysis of Gesture Interaction in Acousmatic Music"
•Adam Basanta, Arne Eigenfeldt
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•, Shanghai (2010)
•“Beatback: A Real-time Interactive Percussion System for Rhythmic Practise and Explorationâ€
•Andrew Hawryshkewich, Philippe Pasquier, Arne Eigenfeldt
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•, Sydney (2010)
•"Hierarchical Sequential Memory for Music: A Cognitive Model"
•James Maxwell, Philippe Pasquier, Arne Eigenfeldt
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•, Kobe (2009)
•"The MusicDB: A Music Database Query System for Recombinance-based Composition in Max/MSP"
•James Maxwell, Arne Eigenfeldt
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•, Philadelphia (2008)
Tutorials
•"Managing Complex Max Patches"
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•a detailed tutorial on how to organize complex patches in MaxMSP, including initialising, messaging between bpatchers, and using coll effectively.
Publications and Presentations